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If you’re ever stuck for ideas in a creative endeavour, you can often bust out of your rut by thinking about the fundamental particles you’re working with – the pure elements of your discipline.
How do you manipulate and rearrange the core un-break-down-able building blocks of what you’re doing? Could you approach your task differently by focusing on a different element than you usually would?
Having given it at least seven minutes of thought, I suggest the following list for the elements of sound design, but I’m sure I’ve ignored something important, or conflated several things into one. Leave a comment and let me know your thoughts 🙂
1. Frequency. Without a concept of frequency you don’t really have a concept of sound, and every sound has a fundamental frequency, except the ones that don’t, and that’s interesting too.
2. Spectrum/harmonics/overtones. Which frequencies, other than your fundamental, exist in a sound? This is crucial to tone or timbre.
3. Envelope. How does a sound start and end? And what happens in between? Transients. Tails. Gain-based modulation, like tremolo.
4. Texture/layers. Is the sound one sound? Or is it several different sounds in separate layers. Either is valid, but it’s a useful thing to consider.
5. Space. When working in stereo or surround formats, where in the spatial field is your sound? Does it move? Are different frequencies positioned differently? Can they be?
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