Video by Kilohearts via YouTube
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Today just felt like a "making a video game sound effect for a big old plasma gun" kind of a day. So in Phase Plant I made three separate generator groups, one for the "charge", one for the "spark", and one for the "bang". The charging sound is a saw wave with a slowly rising amp envelope, sent through distortion and ring modulation. Then the ignition happens with a spark of white noise, filter-swept, and frequency-shifted too. Then the powerful futuristic explosion of a sine wave with "Shepard mode" unison, for a metallic recoil, blended with a layer of slowly decaying noise, sent through a big reverb. Don’t wanna stand in the way of that thing! And don’t tell your parents. Or anyone else’s parents.





